Overview
I love working amongst highly skilled, passionate individuals, who share my thirst for knowledge and producing projects of the highest quality. Through professional and extra-curricular endeavors, I strive to accelerate and optimise my interdisciplinary personal development. Put frankly: I run at challenges. I run hard.
Professional Experience
July 2008 – Present
Transmission Games – Midlevel Game Artist
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Management, environment sculpting, prop modeling and texturing to specification. Coordinating palette consistency and adherence to the Visual Style Guide. Tool R&D, documentation.
Combat Flight Simulator (in development) - XB360, PS3, PC
- Environment team management
- Art pipeline duties
- Prop creation
- World sculpting and texturing
- R&D
Bella-Sara - PC
- World construction to spec.
- World texturing
- Prop creation
- Particle system
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February 2007 – July 2008
Firemint – Principal 3D Artist
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Modelling, texturing, conceptualising, R&D, team management, scheduling, presentation, establishing and retaining style integrity.
Mega Monsters - N-Gage
- Character creation
- World & palette design/creation
- Prop creation
- UI
- Art team management
Project Joystick 2007 – Dung - PC, Mobile
- Style
- UI & Backgrounds
- Assets
Mega Monsters - N-Gage
- Character creation
- World & palette design/creation
- Prop creation
- UI
- Art team management
Stuntman DS (cancelled) - NDS
- R&D
- Environment creation & texturing
- Prop creation
- Scripting
The Sims DJ - iPod
FIA World Rally Championship 2007/8 - Mobile
- Style guide
- Asset creation
- World Texturing
- UI
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Education
2004 – 2006
Bachelor of Interactive Entertainment – QANTM Brisbane AUS
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References
Public references can be found via by Linkedin Profile
Additional references are supplied upon request
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